No One Sleep Tonight

今夜无人入眠

No One Sleep Tonight is a game focuses on space at night, player will take in role of different characters in multiple night scenes, immersed in the unique atmosphere of the night, the world of lamp, wind, and moonlight.

今夜无人入眠是一个专注于 “夜晚” 这一概念的游戏,玩家将在不同的深夜场景中扮演不同的角色,探索这个被灯火,月光和风所包裹的世界。

Solo Develop in Unity, art and audio is from asset store.

独立开发,Unity引擎制作,艺术和音频资源使用现成资产。

Game Page

Main Page

Player can click and enter different scenes that all related to one feeling of night.

Each scene has their own unique game mechanic and environment. By making a decision in scenes, player will unlock a new object and experience more gameplay.

玩家将通过点击物品进入不同属性,不同玩法的夜晚场景,通过探索,做出自己的选择,并基于选择解锁新的物品。

Scene 1 - Warfield

Click the radio. Step into the battlefield ruins.

As a sniper in the broken city, you hunt your target amid the shelling and the crackle of the radio song.

点击收音机,玩家将进入战场废墟。

你在破碎的城市中扮演一位狙击手,伴随着炮火和收音机内断断续续的乐曲,你寻找着目标。

Scene II - Alley

Next, you find yourself in a narrow alley.

Walled in by red bricks and street lamps, you listen to the lives behind closed doors: snoring, arguing, coughing, a baby's cry. The path you choose leads to an ending, woven from the very sounds you hear..

第二个场景是一条小巷。

走在这个被红砖墙与路灯包裹的狭窄空间内,你隔着一道道门倾听呼噜声,争吵声,咳嗽声,婴儿啼哭声,你选择的道路带着你走向不同的结局。

Scene III - Roof

At midnight, you push the window open. A cold draft rushes into the bedroom.

You jump across the rooftops, feeling the hushed atmosphere of the sleeping urban center. To the sound of crickets, you feel lighter and lighter, until you are drawn to the moon, lifting into flight.

午夜,推开窗户,冷风涌进卧室

在楼顶肆意跳跃,感受着繁华街区静下来的气息,在虫鸣中逐渐脱离引力,向着月亮飞去

Scene IV - Beach I/II/III

The Beach
A scene presented in three short parts.

The Beach I
You ride your bike to a empty beach.

The Beach II
You return to the same beach. This time, two bicycles, two sets of footprints, and a flower standing in the dark sand.

The Beach III
Back to the beach for the final time, you walk straight into the sea, heading for the moon.

The beach scene utilizes an environmental storytelling technique, reminiscent of "No One Sleep Tonight" where the narrative is driven by the changing scenery itself.

【海滩】场景由三个短场景组成

【海滩I】你骑车来到空无一人的海滩

【海滩II】你回到这一片海滩,两辆自行车,两个脚步声,一朵花插在午夜沙滩上

【海滩III】你最后一次回到这里,这次你向着月亮走去。

海滩场景借助了今夜无人入眠多个短场景交接的特点,利用环境和场景转换的逻辑叙事。

Scene V - Bus Station

Rainy night. At the familiar bus stop, you stand holding a well-worn travel case, waiting for the bus carry you to the next journey.

雨夜,在熟悉的公交站,你拎着破旧的手提行李箱,等待着下一班车带你去往下一趟旅途

Scene VI - Crash

Night. Rain. A mountain road.

The phone rings keep breaking your focus. You turn a corner. Before you can react—headlights blind you.

驾车行驶在雨夜的山路上,电话铃声让你心神不宁,转角,在反应之前,车灯已经照在你脸上。

Scene VII - Horror Sokoban Night

Horror Sokoban Night is a scene about puzzle.

At midnight, you receive a mysterious sokoban game. As you open it, the reality around you begins to warp and reshape. The worse, creature from inside the game has escaped its digital confines...

你在午夜收到一份神秘的推箱子游戏,打开后身边的现实场景也随之改变,更糟的是,游戏内的怪物也跑了出来…

Scene VIII - Asdraw

Asdraw is an canvas. Players are free to weave lines between the stars, sketching out their deepest wishes and memories.

绘星这个场景是一块画板,玩家可以自由在星星之间连线,勾勒出他们的愿望和回忆

Scene IX - Street

This scene unlocks as part of the alley and shares its visual style.

In street you kick around a can on a deserted main road, seeing the lively street transformed under the midnight silence.

在空无一人的大街上踢易拉罐

作为【小巷】中的一个可解锁场景,【街头】承接了【小巷】的视觉风格,展现热闹的街头在午夜的另一番摸样。

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